Free · no signup · browser-local
Video Crop, Rotate and Flip Tool
Crop a video frame with editable coordinates and a visual preview; rotate or flip before cropping.
Local files · native first · WASM when needed · no uploads
Your video stays on your device
Start with a local file or the attributed speech sample. The preview and actual output appear here.
Supported formats depend on the device. Unsupported or damaged files get an explicit message.
Getting started
Choose rotation/flip, adjust the rectangle in the transformed frame, then choose output dimensions.
Before you use the result
Device-aware sources: 256 MiB–2 GiB per file and 1–4 hours combined, up to three clips, one video and at most one audio track, up to 1080p source. Native long outputs can use local temporary storage; WASM has separate input/output/working-memory budgets and up to 720p/30 FPS. Actual codecs, memory and storage are checked; compression is not guaranteed.
Try an example
Rotate 90°, crop a smaller rectangle and inspect the exported orientation and edges.
How it works
Browser-native WebCodecs and Mediabunny are preferred; fixed single-thread FFmpeg WASM operations cover missing codecs and other supported tasks. Inputs and outputs are checked for dimensions, duration and expected tracks; long native results use bounded sample checks and can stream to private local temporary storage. No server conversion or arbitrary commands.
Frequently asked questions
Crop a video frame with editable coordinates and a visual preview; rotate or flip before cropping.
How do I use Video Crop, Rotate and Flip Tool?
Choose rotation/flip, adjust the rectangle in the transformed frame, then choose output dimensions.
Does this tool upload my data?
Inputs and files are processed in your browser. Page-view analytics do not contain your tool input.
What should I check before using the result?
Device-aware sources: 256 MiB–2 GiB per file and 1–4 hours combined, up to three clips, one video and at most one audio track, up to 1080p source. Native long outputs can use local temporary storage; WASM has separate input/output/working-memory budgets and up to 720p/30 FPS. Actual codecs, memory and storage are checked; compression is not guaranteed.