Free · no signup · browser-local
Video Converter: MP4 and WebM in Your Browser
Convert supported local videos to MP4 or WebM using available native codecs or a single-thread WASM fallback.
Local files · native first · WASM when needed · no uploads
Your video stays on your device
Start with a local file or the attributed speech sample. The preview and actual output appear here.
Supported formats depend on the device. Unsupported or damaged files get an explicit message.
Getting started
Inspect the source, choose MP4 or WebM and supported settings, then compare the real output.
Before you use the result
Device-aware sources: 256 MiB–2 GiB per file and 1–4 hours combined, up to three clips, one video and at most one audio track, up to 1080p source. Native long outputs can use local temporary storage; WASM has separate input/output/working-memory budgets and up to 720p/30 FPS. Actual codecs, memory and storage are checked; compression is not guaranteed.
Try an example
Convert the bundled MP4 sample to WebM and verify the audio remains present.
How it works
Browser-native WebCodecs and Mediabunny are preferred; fixed single-thread FFmpeg WASM operations cover missing codecs and other supported tasks. Inputs and outputs are checked for dimensions, duration and expected tracks; long native results use bounded sample checks and can stream to private local temporary storage. No server conversion or arbitrary commands.
Frequently asked questions
Convert supported local videos to MP4 or WebM using available native codecs or a single-thread WASM fallback.
How do I use Video Converter: MP4 and WebM in Your Browser?
Inspect the source, choose MP4 or WebM and supported settings, then compare the real output.
Does this tool upload my data?
Inputs and files are processed in your browser. Page-view analytics do not contain your tool input.
What should I check before using the result?
Device-aware sources: 256 MiB–2 GiB per file and 1–4 hours combined, up to three clips, one video and at most one audio track, up to 1080p source. Native long outputs can use local temporary storage; WASM has separate input/output/working-memory budgets and up to 720p/30 FPS. Actual codecs, memory and storage are checked; compression is not guaranteed.