Free · no signup · browser-local
Video Joiner: Merge Clips in Order
Preview and arrange up to three local clips on a visual timeline, then merge with normalized dimensions and frame rate.
Local files · native first · WASM when needed · no uploads
Your video stays on your device
Start with a local file or the attributed speech sample. The preview and actual output appear here.
Supported formats depend on the device. Unsupported or damaged files get an explicit message.
Getting started
Add clips, arrange their order and select common output dimensions; missing audio is handled explicitly.
Before you use the result
Device-aware sources: 256 MiB–2 GiB per file and 1–4 hours combined, up to three clips, one video and at most one audio track, up to 1080p source. Native long outputs can use local temporary storage; WASM has separate input/output/working-memory budgets and up to 720p/30 FPS. Actual codecs, memory and storage are checked; compression is not guaranteed.
Try an example
Join one clip with sound and one silent clip, then inspect continuity and the audio track.
How it works
Browser-native WebCodecs and Mediabunny are preferred; fixed single-thread FFmpeg WASM operations cover missing codecs and other supported tasks. Inputs and outputs are checked for dimensions, duration and expected tracks; long native results use bounded sample checks and can stream to private local temporary storage. No server conversion or arbitrary commands.
Frequently asked questions
Preview and arrange up to three local clips on a visual timeline, then merge with normalized dimensions and frame rate.
How do I use Video Joiner: Merge Clips in Order?
Add clips, arrange their order and select common output dimensions; missing audio is handled explicitly.
Does this tool upload my data?
Inputs and files are processed in your browser. Page-view analytics do not contain your tool input.
What should I check before using the result?
Device-aware sources: 256 MiB–2 GiB per file and 1–4 hours combined, up to three clips, one video and at most one audio track, up to 1080p source. Native long outputs can use local temporary storage; WASM has separate input/output/working-memory budgets and up to 720p/30 FPS. Actual codecs, memory and storage are checked; compression is not guaranteed.